The Great Commission is a cooperative (or solo) strategy game where you take on the challenge of leading a church in the tumultuous Roman era. Manage a church full of diverse personalities each contributing their own unique abilities and gifts but also bringing their struggles with sin, conflict or even demonic opposition.
FEATURES:
Cooperative multiplayer mode
Solo mode
Tableau-Building
Resource Management
Engine Building
Multiuse cards
Simultaneous Turns
Dynamic Difficulty settings
The rich historical setting and spiritual themes interwoven with the gameplay lead to not only tactical decisions but sometimes philosophical ones. The aim is to share the gospel and assemble your church before your time runs out!
The game is set in the first-century Roman Empire and the bold contemporary artwork is drawn from the Acts of the Apostles: Word for Word Bible Comic.
We recently completed a Kickstarter to fund the creation of this Game and it is due for release in Summer 2025! Subscribe to our newsletter for updates about the game:
Overview of the Game
Each player starts the game with a location for their church (Rome, Jerusalem etc), an apostle to lead it (Peter, Paul, James etc) and a handful of initial church members with which to begin sharing the Good News and "make disciples of all nations". These combinations will strongly influence different play styles as you navigate the strengths and weaknesses of your initial card combination. The game has a number of ways in which you can increase or decrease the difficulty for new or experienced players.
Efficiently utilising the unique gifts and abilities of your church's leader and team members can result in satisfying engine-building mechanics involving strategy, cooperation and careful resource management as you try to beat the clock!
Over time your church is very likely to accrue troubles like persecution, internal struggles and spiritual attacks that must be dealt with using acts of wisdom and/or acts of faith. If this is not resolved effectively it will harm and eventually kill the life of the church, losing the game.
Powerful "Event Cards" will "turn the world upside down" for better or worse, rocking your strategy, giving unexpected boons or putting temporary roadblocks in your way. However, the game-changing "Heaven Cards" can be utilised to call upon divine intervention or potent spiritual gifts like prophecy, exorcism or even resurrection into play!
Players are encouraged to communicate freely and may choose who does what and in which order. To win the game, churches must bring salvation to every person in the "World Deck" before the "Event Deck" is emptied and you run out of time! You will also need to be extra diligent at identifying and dealing with various troubles in the church causing you to lose the game
We've run with ten successful Kickstarters in the past for our graphic novels so we are experienced at fulfilment, shipping costs etc. and have set realistic completion dates. Everyone has been completed and fulfilled within the projected timeframe.
Co-created by Paul Snuggs and Simon Amadeus Pillario.